The one day workshop will have a creative, generative character. Roughly, it will consist of four parts described below. During the workshop, observants will live blog about the workshop. A tag cloud will be generated based on these blogs.
Session 1:
Keynote & wrap-up (1.5 hours, plenary session) A keynote presentation will be given by Timo Arnall, who will provide his vision on the topic of the workshop. After the keynote, the organizers of the workshop will give an overview of the submitted position papers.
Session 2:
Introduction to creative session & plenary brainstorm (1 hour, plenary session) Challenges and questions of interest identified in Session 1 will be the starting point for a generative group discussion. The main goal of this discussion will be to set up a number of design scenarios for which touch interfaces will be relevant.
Session 3:
Creative session – developing lo-fi touch affordance prototypes (1.5 hours, four groups) Participants will be divided into four groups, based on their interest in one of the scenarios identified in Session 2. These groups will each develop a lo-fi prototype of a touch affordance for one of the scenarios. The workshop organizers will provide materials to create such prototypes. Each group will make a visual representation of their prototype.
Session 4:
Testing prototypes collaboratively & creation of poster (2 hours, plenary session) Each group presents the prototype that was developed. The intuitiveness of each prototype will be assessed by conducting interaction tests with other workshop participants. Next, the participants will collaborate to create a poster summarizing the main results of the workshop. The poster will include the four prototype representations, as well as a tag cloud based on the bloggers’ reports of the workshop. On the poster, the scenarios, the prototypes and each participant will be linked to relevant tags in order to create a visual map of the field of Touch Affordances and its community.











